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Do you have a dream to create high class racing simulator?

Sometimes dreams became the reality...
And now any team can create an outstanding driving simulator using CarX 2.0.

Welcome to CarX 2.0!

CarX 2.0 - is a high class car physics engine.

A little history:
CarX 1.0 was published in 2008.
Since then, much was changed...

  • We have attracted professional racing drivers into development process, and took into account all their wishes.
  • We used real cars to reconcile the behavior of vehicles in the CarX with real life
  • Also we engaged hardcore sim players, who have studied all the existing driving games since 1995.
    Many of them regularly practice extreme driving in real life.

We have invested so much effort into the project and our energy
to make each user feel inexpressible drive and adrenaline playing projects that use CarX.
These feelings are similar as inspiration a driver, who came to ride on the racetrack.

Read about our innovations now:

  • We finally made the simulation of turbo boost on the engine!
  • Now you can hear the sound of the turbine and to feel how the turbo works.
  • Now, the inertia of the car body is calculated so precisely that it is almost the same as the real car inertia.
  • Improved calculation of tires.
  • Now CarX simulates visual deformation of tires
  • You may change the size of tires and feel it.
  • comfortable handling using any devices (kyeys, mouse, Logitech G25 wheel e.t.c)
    feedback is taken into account right from the contact patches of tires and exceeds all expectations
  • You have ability to set the tire pressure
  • Now CarX simulating starter!
  • Different types of suspensions.
  • Now CarX models trucks with a large number of wheels and up to 25 gears.
  • CarX is available now on PC and Mac platforms, mobile platforms.
  • CarX is available now for Unity3D engine (PC, MAC, Web, IOS, Android, Xbox360, PS3, Wii, Flash)

You may not believe how much fun is it? See CarX 2.0 in action!

But if you do not go into technical details,and compare CarX with other simulators in feelng car. Download the demo version on our website carx-tech.com and try CarX by yourself!

Download the demo version of CarX 2.0 TEST-DRIVE for FREE!
In CarX demo you can try different cars, insane physics and nice car handling.

Fill the form on left and download FREE DEMO right now!

If your company working on professional driving simulator for educational purposes CarX (interactive car physics engine) may be the best solution for you.

Car physics engine CarX can be easily integrated into your software, no matter what physics engine you have - self made engine or licensed middleware.

CarX main feature is high quality car physics simulation in one hand and very nice adaptation for different control devices in other hand. Read more...


See more CarX videos on Features page.



Download CarX TEST-DRIVE for FREE!
In CarX demo you can try different cars, insane physics and nice car handling.

Fill the form on left and download FREE DEMO right now!


Read reviews from people who downloaded the demo:

carx car physics engine review
When I first saw CarX Trailer, I was really amazed. I had never such a good physics engine. Immediately after I saw the trailer, me and my friend who told me about CarX, we downloaded the demo. I couldn't believe how realistic the driving was, I was enjoying driving, and drifting. The cars could even be used for racing, and drifting at the same, depending how I was driving the car, something that it is really unusual to happen to the latest driving games. I loved that I could control my car using a keyboard, drive smoothly on the road, and drift too! I never thought I would be able to drift with a keyboard.

After a few months, I saw that CarX 2.0 was released. I could not wait to download the demo!
Finally, after a few weeks, the demo was released, and I downloaded it immediately. I have to say, the turbo sound was really amazing. The car was feeling more realistic, more stable on the road.

I believe that Need For Speed games need to get CarX, because people these days enjoy more driving realistic, because it has definitely more interest, and more challenge, since the way of playing is not just an arrow key!

I would love to see some Need For Speed games, like to Need for Speed shift, because their physics were not the best, their handling was difficult. I believe a lot of people will enjoy Need for speed games with CarX, and not just Need for Speed, any racing game can be just perfect with CarX, just because of these amazing physics.
Asterios Papadimitroulas
Facebook profile: DjSt3rios
Birth date: 17/5/1994
Country: Greece
City: Lamia
Sim-racing experience:4 years
Real driving experience:
none
Favorite driving games:
Live For Speed, rFactor
carx car physics engine review
Thank you for the demo. I must say that I have not felt such excitement from simulators since my acquaintance with the LFS. I played all existing racing sims at the moment and one can identify units that are "live" physics - when in real-time feel are not spelled out in advance the parameters and the actual physics of suspension, tires, etc.

These are very rare and really realistic project I include a physics engine CarX, I like it very much like physics from Live For Speed, and perhaps CarX even surpasses it in terms of adhesion of rubber to asphalt.

I always loved drift in driving simulator because drifting is possible to feel real physics, and many car simulators can not cope with this, CarX perfectly simulates the drift due to the excellent tire physics.

Just want to mention an amazing control with the keyboard, in simulations it is usually impossible or very difficult, CarX offers easy control with the keys while maintaining excellent control over the car, and on the steering wheel feels returns that accurately conveys all the feelings from the wheels.

I believe that with CarX car physics engine one can do the best hardcore car simulator like LFS, and "semi arcade" like NFS with stunning transfer of car behavior with simple handling.
Kubasov Danil
Birth date: 1989
Country: Russia
City: Chelyabinsk
Sim-racing experience:6 years
Real driving experience:
Drift fan
Favorite driving games:
"Live For Speed", "Richard Burns Rally"
carx car physics engine review
CarX amazed me just from the video, the car reactions are very natural for me so i requested the Demo. First impression was good, the first thing i notice is the Live For Speed-ish force feedback, believe it is one of the best FFB, if not the best, so i loved the Force Feedback of CarX.

This feature allowed me to feel many things going on with the physics. The tire is very dynamic, the contact surface is not static and u can feel it once u drop from a curb or brake hardly on a pitch corner, also u can feel the slip angle of the tire when u are understeering or entering into a corner. The other thing very well done is the Grip-in Grip-out transition, the slide inertia is very natural and is logic depending of different tire compounds. Once the tire start sliding, if u hold the accelerator input, u will be able to keep sliding the tire but which is the best part, if u match the tire and tarmac timing (by gass output or decreasing car angle, etc.) the grip returns naturally, with a little shake like it should be.

The car inertia is very well made, the suspension work naturally and also do the dynamics of them. U can easily see and feel the Ackermann , toe and camber degree variations which make the suspension model very accurate and give the user the possibility to recreate real world suspension types and reactions.

Bumps, rebounds, preload and every shock and spring physics seems to be well done, but since i can see the input values and cant play with them and don`t really know how they work, but they feel very logic must admit. Differentials are aimed to increase drifting possibilities i believe, but u still can feel and check how are them build. The torque output is well represented on RWD and FWD cars, the differentials are a bit tight and u can see how inner wheel spin on pitch corners easily, in curious of how would them work with lower values.

The cars have very marked differences, my favorite is the R34 which have the stronger force feedback and u can really FEEL the car weight. the R33 have some issue with the front suspension which feels like negative caster but is jut one car. The AE86 have his own drift setup and is very success at it, the angle gain is fast, but smooth, very natural and very fun.

After all, the best thing i find on CarX is something that u cannot do intentionally, CarX been VERY ADDICTIVE to me, is not online, is not a finished game, is just a showoff demo and still difficult to me close the program, i spin over and over again the circuit hitting curbs and cones, braking hard and watching replays. Can`t imagine how addictive would be a game with this physics but a lot more features.

So, CarX is a very good physic base which allow every game developing team to make a product that can please hardcore simmers and will be fun enough (with some practice) to not so hardcore racing game players. The physics give the user the freedom to choose his driving style and the options are just limited by the driver.
Rodrigo Sanchez
Birth date: 1/7/1986
Country: Argentina
City: Buenos Aires
Simracing experience:11 years
Real driving experience:
Karting Racer 2 years, Raced on "Oscar Galvez" Turismo Events
Favorite driving games:
"Netkar-Pro", "Racer Free Car Simulator", "Live For Speed", "Richard Burns Rally", "Clipping Point", "Insane"

See also:

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