We promised you to publish the next CarX game if 1 million people download our mobile application.
Surprisingly, but already 1,050,511 people downloaded CarX Demo mobile application!
We thank you for support and for hot responses.
Now we prepare update with 1 new track and more cars.
And there will be an opportunity to beat lap records on tracks, competing with players worldwide.
Game will be free for downloading, but some modes and content will be paid as we need to raise funds for CarX project development.
Development of our own simulator will help us to react to responses of players and to improve our development. And it is very important for other game developers who will use CarX in the other projects.
We have great news!
Many people ask us to show how CarX engine works o Apple devices (IPhone, IPad, IPod).
We glad to present our new demo for Apple devices. Demo supports of gyroscope now!
We have finaly tuned CarX handling assistant to work with gyro.
Also now you can record and upload your videos directly from application.
Just click "Watch CarX replays" button in main menu and you will see all videos uploaded by our fans! Click here to open CarX Everyplay video page Get CarX Demo on Apple AppStore
Do you have a dream to create high class racing simulator?
Sometimes dreams became the reality...
And now any team can create an outstanding driving simulator using CarX Technology.
Welcome to CarX Technology!
CarX Technology - is a unique and universal high class car physics engine.
CarX combines a very realistic behavior of all vehicle types with simple control from different kinds of devices.
Our physics model represents a very detailed simulation of vehicle dynamics in real time.
CarX universal and can be used for all car types, and they will behave like real ones in any conditions and situations.
Due to amazingly realistic force feedback on the steering wheel you will truly feel the car like you driving the real one, but due to Driving assist you can clearly control the car with keyboard keys, even in extreme situations.
In CarX you can just look at the car from the side and you will understand that it “lives” by the laws of physics,all its parts are
modeled separately and constantly interact with each other and you can see each force that affects the car, it feels and looks stunning, even in slow motion.
The difficult and important part of car physics is tire model which is responsible for the interaction with the track.
Our tire model takes into account lots of factors, for example, tire deformation change the contact patch with road, you'll feel it and even see deformation visually.
CarX blurs the line between the simulator and arcade it makes the game about cars, and no matter if you're using steering wheel, keyboard, joystick, mouse, or a gyroscope, you will always feel and precisely control the car. According to your choice, you can make the physical model more arcade, it’s enough to change the grip of the tires, for example.
The Development of CarX took more than 8 years and it is still improving.
Initially the project wasn’t planned as commercial, it was a daily hobby. Inspiration to us was “Gran Turismo” series, our physics also often compares with
«Live For Speed» simulator, which we are very respecting.
For long eight years, the quality of the project grew until it reached the level to which we aspire. We were getting a lot of e-mail: that our physics is the best; that people want to see only this kind of physics in games; that they want to see CarX in their projects; were interested in the price etc.
Knowing how much time and work requires engine of such class, we think:”Why not share our developments?”
We started to move in this direction and made sure to have no problems with integrating CarX in any project, which can be on any platform and on any engine.
Download CarX Tech Demo v 2.2 for FREE
In CarX demo you can try different cars, insane physics and nice car handling.
Fill the form below and download FREE DEMO right now!
CarX Technology key features
High quality powerful car physics engine
Easy to integrate into any project (PC, Mac, PS3, Xbox 360, Wii…)
WEB applications, IOs, Android… (with Unity3D engine)
Simulation of vehicle dynamics in real time
Detailed Simulation of tires, suspension, inertia, engine, transmission, aerodynamics, etc.
Precisely control of the car with any devices (Driving aids)
Realistic force feedback from the contact patches of tires
Detailed car setup (even in real time)
CarX can simulate any types of cars: from the carting to the bus with several sections.
Cross - platform code: C++ code for PC, Mac
C# code for PS3, Xbox 360, Wii, WEB
applications, IPhone, IPad, Android (with Unity3D engine)
CarX v2.2 change list:
Improved driving assistants(keyboard control now smoother and more realistic)
Gyroscope support added
Special driving assistant for gyroscope
Added support for vehicles with several sections
Improved setups for all cars
CarX 2.0 change list:
simulation of turbo boost
Now, the inertia of the car body is calculated so precisely that it is almost the same as the real car inertia.
Improved calculation of tires.
Now CarX simulates visual deformation of tires.
Improved force feedback, amazing feeling of the car
Advanced car setup options
Now CarX simulating starter
Different types of suspensions.
Now CarX models trucks with a large number of wheels and up to 25 gears.
CarX is available now on PC and Mac platforms, mobile platforms.
CarX is available now for Unity3D engine (PC, MAC, Web, IOS, Android, Xbox360, PS3, Wii, Flash)
A little history:
CarX 1.0 was published in 2008.
Since then, much was changed...
We have attracted professional racing drivers into development process, and took into account all their wishes.
We used real cars to reconcile the behavior of vehicles in the CarX with real life
Also we engaged hardcore sim players, who have studied all the existing driving games since 1995. Many of them regularly practice extreme driving in real life.
We have invested so much effort into the project and our energy to make each user feel inexpressible drive and adrenaline playing projects that use CarX.
These feelings are similar as inspiration a driver, who came to ride on the racetrack.
If your company working on professional driving simulator, racing games or even games for mobile
CarX (interactive car physics engine) may be the best solution for you.
Car physics engine CarX can be easily integrated into your software, no matter
what physics engine you have - self made engine or licensed middleware.
CarX main feature is high quality car physics simulation in one hand and very
nice adaptation for different control devices in other hand. Read more...
Download CarX TEST-DRIVE for FREE!
In CarX demo you can try different cars, insane physics and nice car handling.
Fill the form below and download FREE DEMO right now!
Read reviews from people who downloaded the demo:
When I first saw CarX Trailer, I was really amazed. I had never such a good physics engine. Immediately after I saw the trailer, me and my friend who told me about CarX, we downloaded the demo. I couldn't believe how realistic the driving was, I was enjoying driving, and drifting. The cars could even be used for racing, and drifting at the same, depending how I was driving the car, something that it is really unusual to happen to the latest driving games. I loved that I could control my car using a keyboard, drive smoothly on the road, and drift too! I never thought I would be able to drift with a keyboard.
After a few months, I saw that CarX 2.0 was released. I could not wait to download the demo!
Finally, after a few weeks, the demo was released, and I downloaded it immediately. I have to say,
the turbo sound was really amazing. The car was feeling more realistic, more stable on the road.
I believe that Need For Speed games need to get CarX, because people these days enjoy more driving realistic, because it has definitely more interest, and more challenge, since the way of playing is not just an arrow key!
I would love to see some Need For Speed games, like to Need for Speed shift, because their physics were not the best, their handling was difficult. I believe a lot of people will enjoy Need for speed games with CarX, and not just Need for Speed, any racing game can be just perfect with CarX, just because of these amazing physics.
Facebook profile: DjSt3rios
Birth date: 17/5/1994
Sim-racing experience:4 years
Real driving experience: none
Favorite driving games: Live For Speed, rFactor
Thank you for the demo. I must say that I have not felt such excitement from simulators since my acquaintance with the LFS. I played all existing racing sims at the moment and one can identify units that are "live" physics - when in real-time feel are not spelled out in advance the parameters and the actual physics of suspension, tires, etc.
These are very rare and really realistic project I include a physics engine CarX, I like it very much like physics from Live For Speed, and perhaps CarX even surpasses it in terms of adhesion of rubber to asphalt.
I always loved drift in driving simulator because drifting is possible to feel real physics, and many car simulators can not cope with this, CarX perfectly simulates the drift due to the excellent tire physics.
Just want to mention an amazing control with the keyboard, in simulations it is usually impossible or very difficult, CarX offers easy control with the keys while maintaining excellent control over the car, and on the steering wheel feels returns that accurately conveys all the feelings from the wheels.
I believe that with CarX car physics engine one can do the best hardcore car simulator like LFS, and "semi arcade" like NFS with stunning transfer of car behavior with simple handling.
Birth date: 1989
Sim-racing experience:6 years
Real driving experience: Drift fan
Favorite driving games: "Live For Speed", "Richard Burns Rally"
CarX amazed me just from the video, the car reactions are very natural for me so i requested the Demo. First impression was good, the first thing i notice is the Live For Speed-ish force feedback, believe it is one of the best FFB, if not the best, so i loved the Force Feedback of CarX.
This feature allowed me to feel many things going on with the physics. The tire is very dynamic, the contact surface is not static and u can feel it once u drop from a curb or brake hardly on a pitch corner, also u can feel the slip angle of the tire when u are understeering or entering into a corner. The other thing very well done is the Grip-in Grip-out transition, the slide inertia is very natural and is logic depending of different tire compounds. Once the tire start sliding, if u hold the accelerator input, u will be able to keep sliding the tire but which is the best part, if u match the tire and tarmac timing (by gass output or decreasing car angle, etc.) the grip returns naturally, with a little shake like it should be.
The car inertia is very well made, the suspension work naturally and also do the dynamics of them. U can easily see and feel the Ackermann , toe and camber degree variations which make the suspension model very accurate and give the user the possibility to recreate real world suspension types and reactions.
Bumps, rebounds, preload and every shock and spring physics seems to be well done, but since i can see the input values and cant play with them and don`t really know how they work, but they feel very logic must admit.
Differentials are aimed to increase drifting possibilities i believe, but u still can feel and check how are them build. The torque output is well represented on RWD and FWD cars, the differentials are a bit tight and u can see how inner wheel spin on pitch corners easily, in curious of how would them work with lower values.
The cars have very marked differences, my favorite is the R34 which have the stronger force feedback and u can really FEEL the car weight. the R33 have some issue with the front suspension which feels like negative caster but is jut one car. The AE86 have his own drift setup and is very success at it, the angle gain is fast, but smooth, very natural and very fun.
After all, the best thing i find on CarX is something that u cannot do intentionally, CarX been VERY ADDICTIVE to me, is not online, is not a finished game, is just a showoff demo and still difficult to me close the program, i spin over and over again the circuit hitting curbs and cones, braking hard and watching replays. Can`t imagine how addictive would be a game with this physics but a lot more features.
So, CarX is a very good physic base which allow every game developing team to make a product that can please hardcore simmers and will be fun enough (with some practice) to not so hardcore racing game players. The physics give the user the freedom to choose his driving style and the options are just limited by the driver.
Birth date: 1/7/1986
City: Buenos Aires
Simracing experience:11 years
Real driving experience: Karting Racer 2 years, Raced on "Oscar Galvez" Turismo Events
Favorite driving games: "Netkar-Pro", "Racer Free Car Simulator", "Live For Speed", "Richard Burns Rally", "Clipping Point", "Insane"